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June 18, 2019
Design

Remote Work: Designing VICE

Remote work is on the rise. Here at MetaLab, if you're not working from our Canadian headquarters, you're dialing in remotely from anywhere in the world. Remote culture has always been part of our DNA, and we’re not the only ones (we see you, Trello, Buffer, Dribbble, and We Work Remotely!). In our series, "Making Remote Work Work," we're taking a closer look at what remote work means to us and why it’s the most challenging arrangement we could never live without. You can read the first post of the series here. 

How to build digital products with a remote team

Hey there! My name is James Hobbs, and I’m a Design Director at MetaLab. 

Our first post on remote work focused on the employee experience and in this piece, I'm sharing how we translate process, collaboration and successful design implementation to projects with distributed teams.

In December 2018, VICE asked us to help them envision the future of their mobile experience. As part of the project’s scope, we needed to design an inspiring way to bring together all of their brand’s unique entities in time to showcase at CES. 

With a clear target ahead of us and no time to waste, our team was excited to dig in.

metablog
Concept explorations for Vice's CES presentation

Setting ourselves up for distributed success

At the start of any project, there is no one-size-fits-all roadmap to success. There’s a living blueprint of best practices and learnings that we draw upon and refer to, but it’s important to set expectations with our clients that bobbing and weaving is part of what makes the work—and the team—strong. 

Our remote work culture is one where the need to adapt is constant, the importance of trust is paramount, and creative collaboration is critical. When we define expectations, discuss working styles, and, above all, agree that mutual trust, respect, and communication are non-negotiables—our best work happens.

As fans of human-centered design, we believe there’s no technical substitute for quality face time with stakeholders. But we also recognize that in an increasingly digital age, it’s our responsibility to build products without relying on old-school forms of working together.

With VICE in New York and our team scattered across four time zones, we got to work finding creative ways to bring an in-person dynamic to our distributed arrangement. Of course, in-person kickoffs are always preferred if budgets and timelines allow, but on VICE, we collectively determined it would be best to hit the ground running remotely. 

**The need to adapt is constant, the importance of trust is paramount, and creative collaboration is critical.

That said, we didn’t let a little distance get in the way of a strong start with the VICE team; on a video conference with both teams present, we had a chance to better understand the brief and their recent brand refresh, and exchange some early ideas about how to bring their vision to life.

Whether projects begin remotely or face-to-face, setting a casual tone with the client (read: GIFs and a good sense of humor) always sets the positive momentum in motion and fosters a sense of connection right away. 

Once our team had the necessary information and context to form a project plan of attack, we carried that familiarity through with a regular sprint cadence and an open invitation for both teams to chat on Slack. That way, feedback was consistent and no one ever felt out of touch on either side.

With the weekly sprint reviews and overall schedule set, we turned our attention inwards to take stock of how our objectives and working styles would map against our varied geographic locations. 

I had briefly met everyone in person at our company offsite last year but hadn’t yet worked with any of them directly. In the weeks leading up to kickoff, I set aside time to jump on Zoom calls with each individual team member and get to know them a little better. 

I made sure to ask about their daily routines and how they liked to work— everybody is different, and as a manager, I needed to know how I could best support them, not just for the sake of the project, but for our team’s collective wellbeing as well. 

Although VICE had provided a brief, the ask was quite open-ended. For a designer, the allure of a blank slate is simultaneously freeing and daunting. It presents us not only with the opportunity to discover and explore but also with the challenge to come together and find alignment. 

Everybody's different, and as a manager, I needed to know how to best support them.**

Thus, the early stages of an open-ended project like this one typically rely less on a clear structure or process, and more on the organic, conversational exchange of ideas. 

On VICE, this is where experimentation and adaptability became crucial. We couldn't share a whiteboard in real time, so we had to figure out how to replicate the shared energy and environment of shoulder-to-shoulder collaboration in new ways. 

In my experience, it’s far too easy to forget that a lot of great ideas are born from side conversations and impromptu jam sessions. 

That’s why we try our best to level the playing field by keeping all communication (including and especially small talk) in Slack, using collaborative tools like Miro to facilitate virtual ideation, and taking video calls from individual machines, even if people are working next to each other in the office, so that remote folks don’t feel like the odd ones out onscreen.

One team, many time zones

After we’d completed general concepting and aligned on visual directions for VICE, it became easier for our team to fall into asynchronous lockstep with one another throughout the refinement and execution phases of the project. 

metablog
Shaun and I giving feedback over Zoom

Time zone differences have inspired me to adapt both my schedule and my feedback style, and the work has benefited greatly as a result. Instead of my usual ad-hoc, verbal approach, I’ve grown accustomed to having (and taking) the time to provide more structured, more organized, and more thoughtful written feedback. 

Our flexible schedules played a big role in carrying us to the finish line.

With our lead designer in South Africa, our animator in Paris, and myself in Portland, we quickly learned how to work in a way that complemented each other’s schedules; Shaun and Adrian would design while I slept, and I’d wake up excited to see their progress. As their days wound down, I’d compile notes and send them over for them to be able to dig into in the morning. 

After an intense five weeks of sprints, we delivered a product vision reel and mobile prototype in time for VICE’s presentation at CES. Last minute design tweaks and content changes—combined with the pressure of a very public deliverable debut —meant that our flexible schedules played a big role in carrying us to the finish line. 

As always, we’re grateful to work with clients like VICE who take leaps of faith and let us do our thing. We also owe a lot to ourselves, as remote work consistently pushes us to trust ourselves and each other on a whole different level. 

In a traditional office, you have visibility into the work that you simply can’t reproduce over the Internet. But what you lose in control and oversight you gain in new perspectives, new work hacks, new collaboration strategies, and the sheer magic of an around-the-clock flow. 

Not to mention getting to work with some of the most talented people on the planet.

Finding process is a process

Trust, alignment, and accountability lay the foundation for a successful remote work environment, but it takes more than reliable WiFi to keep it going. At MetaLab, it’s the investment from leadership, the flexibility from everyone, and the ever-evolving suite of tools that allow us to do the work we want, our way. 

metablog
A few of the final screens for Vice's CES presentation

If you’re interested in how to make remote work work for you and your team, here’s a list of the qualities, guidelines, and tools that we always come back to.

Client & Team Management

  • Trust: Have we mentioned trust? Seriously, attempting anything without it is a non-starter, especially for remote work, where trial and error is an inevitable part of the process.
  • Alignment: There’s a fair amount of autonomy with remote design, so it’s imperative that internal and client teams stay on the same page around goals and expectations.
  • Accountability: Whether it be a daily standup in the morning or an end-of-day share-out, it’s a good idea to add a bit of shared rhythm and structure for reassurance and visibility.

Team Morale

  • Level the field. Make an effort to emphasize inclusion and access to minimize isolation and maximize engagement from your whole team.
  • Keep sideline convos in plain sight. Have conversations—both work and non-work related—on a shared platform, such as Slack. Not only is this more efficient, but it reinforces feelings of trust and camaraderie among the team.
  • Seize the micro-moments.  Be present and available for one another. From reaching out on Slack to see how their day is going, or jumping on an impromptu video brainstorm, those seemingly small points of connection can make a world of difference.
  • Celebrate milestones. Whether personal or collective, wins are wins and should be celebrated early and often. From a team morale standpoint, tools like Bonusly make this easy.
  • Plan for face time. If possible, build face-to-face time into the schedule and budget at least once during a project, whether it be during kickoff or a retrospective. We like working remotely, but we like each other even more.

Tools for Collaboration

  • Slack: Most internal and client communication happens via Slack; not only is it where ideas are generated, work is shared, and feedback is given, but it’s also the beating heart of company culture and community.
  • Zoom: Until we hack time-travel, this video conferencing tool is our team’s lifeblood when it comes to quality face time. Its seamless integrations and reliable quality make it an indispensable facilitator of both scheduled client meetings and impromptu one-on-one chats.
  • Miro (formerly RealtimeBoard): This tool allows us to simulate a virtual whiteboard and collaborate in real-time, and made a huge difference in alleviating some of the initial roadblocks of trying to ideate remotely.
  • InVision: Almost all of our work is uploaded to InVision as prototypes. This allows the internal team to give feedback on in-progress work, the end user to validate the prototypes, and the client to gain access to the work.
  • Frame: This tool was a new addition to my repertoire, and allowed me to provide specific, contextual feedback on animations.

From the Survey:
What challenges are you facing today?

Most of our startup founders were primarily concerned with financial budget constraints, prioritization of focusing on the right product features, getting buy-in from stakeholders and investors, and keeping up with the constant changes in the market.

Enterprise leaders had a different challenge, concerned with the ability to get organizational alignment and clarity across complex levels within the organization.

However, the common challenges that both startup founders and enterprise leaders from the majority of our participants were around hitting timelines to ensure speed to market, available resources, and ensuring the product would resonate with customers in today’s market.

PLAN OF ATTACK

User Research

Talking to users to understand their needs, requirements, pain points, and how a product could better enable or change their day-to-day life.

Concept Designs and Prototypes

Establishing the underlying product idea and how it will be expressed visually. This includes ideating and designing the differentiators (more on this later). Then, testing those design prototypes with users to understand their reactions.

Product Market Fit, Vision, and Strategy

Determining a product's value proposition for a given market and understanding the widespread set of customers it might resonate with. Looking at the competitive landscape to identify competition and their strengths and weaknesses. Mapping user needs to business opportunities to create a vision, goals, and objectives that your product will address.

Product Definition

Identifying all the key features needed, high-level design direction, user journeys, and high-level happy path flows. This also determines the conceptual architecture, tools, technologies, and high-level operational needs to bring those key features to life.

Design and Development Sprints

Working in an iterative, sprint-like manner during the product delivery lifecycle. This allows you to focus your efforts in two to three week bursts, designing out key features and moments of the product, testing it out with users, developing those features, performing quality assurance, and then retrospectively learning from the past two weeks to improve.

Go-to Market and Marketing

A go-to-market strategy is a detailed plan for launching a new product or expanding into a new market. This helps you launch your product to the right audience, with the right messaging, at the right time.

From the Survey:
Where would you invest?

In our survey, we asked product leaders where they would invest most heavily in the product cycle. The majority of answers come in with Product Definition, followed by determining Product Market Fit and Strategy. Design and development of the product along with user testing took the middle priorities, and go-to-market and QA took 5th and 6th respectively.

Finding the right focus

Discovery + Solution
Prod
Def
Foundations +
Differentiation

30%

Feature Design
Development + User Testing

60%

Marketing + Growth

10%

30% focused on getting to Product Definition

User Research
Concept Designs and Prototypes
Product Market Fit, Vision and Strategy
Product Definition

We find this is typically the right amount of time to ensure you have an understanding of the opportunity areas and that your product addresses 1) the needs of your target market, 2) has a design and features that are differentiated from competitors, and 3) it will be able to generate your target business goals.

60% in Design, Development and User Testing sprints

The bulk of your efforts should be focused on creating an exceptional user experience for your product. This is where you bring the product to life and test that it resonates with your target audience. You always want to measure to ensure that it meets your needs.

10% of time and efforts towards Go to Market and Marketing.

Once your product is ready for showtime, you need to dedicate time to ensure it will reach your target market. You also want to validate that they understand its value and why they should engage with it.

VAlidators

Do our monetization plans make sense to drive revenue?
Will this resonate with the market?
What is the competitive landscape?
What are the key features that will drive early user adoption?

Differentiators

Domain
Experts

product
blueprint

Now that you have a strategy and your differentiators in place, it’s time to draft the entire product experience into a single document. This is a key step in the product lifecycle called product definition. 

One of the key deliverables that comes out of the product definition is the product blueprint. Your product blueprint allows you to visualize the entire product service on one page. This helps manage its complexity, including the actions and touchpoints of all the actors, key features, technical dependencies, and operational requirements.

Behind the scenes, there are several key assets that power this product blueprint: 

Goals and objectives
Priorities
High-level designs
Definition of key features
User journeys
Technical architecture and plan
Key operational dependencies
High-level roadmap

This view helps to ensure your team is aligned on the critical pieces of success.

That being said, it’s easy to go overboard with product blueprints, so don’t boil the ocean! Focus on the few critical features and components that will make a big impact for your customers.

Remember to trust in yourself and the research that has been done. Your customers don't always know what the right solution is for their wants and needs. That's why it's your job to consider their needs in the context of your product's potential and develop an appropriate blueprint that can scale in the future.

Skilled
Makers

We saw earlier that you’re going to be spending the majority of your time in the product definition/design, testing, and build phases, which means you need a talented team of skilled makers. 

This may seem obvious, but when building the right team with the right chemistry within your budget, there are a lot of factors to consider. How long will it take for the team to gel? Do you stick with who you have? When should you contract vs. hire?

Chemistry is Key to Achieving Velocity

Too often, we see companies spend big budgets hiring a ton of great developers and designers. They throw them onto a project expecting the product will be delivered fast only to find the team isn’t hitting their milestones. Why? 

Teams typically struggle to get going immediately because of differing working styles, personalities, mindsets, and honestly… sometimes ego. That’s why you shouldn’t focus on individual hires but on the team as a whole.

If you have time, budget, and desire to invest in the future culture of your company, you have to invest time to build the team dynamics. We find that it typically takes 4-5 sprints for a team to find its groove — approximately four months, or more.

If you are an early stage startup, and don’t have a lot of time (six months or less), but still want to get a product out there quickly, we recommend hiring a pre-built team of skilled makers who have launched several products together. 

The key takeaway is to not waste all of your time and money hiring. Building a successful team takes time and cycles of members working together to hit their stride. When necessary, augment with experts to help your team grow, add a skill, or just simply to outsource a function. It ultimately comes down to how you want to allocate your resources.

From the Survey:
Hires vs Contractors

Industry leaders we spoke to prioritized Engineering, Product, and Design roles as full time hires (in that order).

Research and Brand functions to be the first specialized roles that could be contracted. There is no one-size-fits-all answer: this could work for those who are racing to build quickly and already have many of their market questions answered, but could cripple a team that is in the opposite situation.

With CEOs and Execs, the most suitable roles for contracting work are Research, Brand & Design.

Accelerators

Don’t reinvent the wheel… and don’t build everything from scratch! Accelerators are existing tools and technologies you can leverage or integrate into your product.

Accelerators enable us to get new products to market faster and enhance our team's capacity to build quality into the development process and focus on solving the most important problems.

There are three main types of accelerators we leverage at MetaLab:

Design and Prototyping Tools

Some of the tools that we use to help accelerate the design process to create and test out designs, concepts, and prototypes with users include Figma, Framer.io, and even Typeform.

Figma: Design Tokens to improve styling and brand consistency in the products we build
Figma: Lokalise integrations for supporting localization in the design process
Chromatic to enable simple VQA workflows in conjunction with Storybook for component libraries and design systems

SAAS Integrations or Cloud Platforms

For development, we use many different tools and platforms on our projects to help accelerate the product development lifecycle and build products that can scale to meet customer demand.  Several of the most popular and impactful integrations and platforms used by our teams include:

The wide range of resources and services offered by Amazon Web Services allow us to architect globally scalable solutions
IaC tools like Terraform Cloud to accelerate the deployment and management of foundational architectures that we see across many different projects
For quickly enabling teams to build and deploy web prototypes and services we’ve come to adopt Vercel and Heroku for ease and simplicity
Microsoft App Center enables us to construct build and deploy workflows across multiple mobile platforms like Apple App Store and Google Play
We leverage a wide range of content management systems that allow us to quickly model data schemas and provide administrative capability including Storyblok, Sanity, Contentful, and others.
Sentry provides our engineering teams with visibility into code quality, error logs, and performance early in the development lifecycle

AI Tools

AI is everywhere these days for a reason. It’s powering brand new ways to get work done and being incorporated into almost every tool we already use to make workflows easier. From content creation to scheduling, we are seeing tools popping up for everything. Here are a few that can help accelerate product development:

Image/Video Generators: Dall-E and MidJourney (image) and Runway (video) are tools allowing for renderings based on a few lines of text as a prompt or by using another image as inspiration. Adobe Photoshop also includes a generative AI that can not only add to an image but help with the editing workflow as well.
Large Language Models: Perhaps the most popular AI tools, LLMs like ChatGPT and Google Bard have a laundry list of useful applications like content generation, researching new topics, generating code, refining copy, and much more. With the right prompts, ChatGPT can also help with generating user stories and epics at the onset of a project.
Interface Design Tools: UIzard, Galileo, and Genius can all help to create UI structures and frameworks to boost design efficiency.

There are important considerations to keep in mind when using any AI tool in a responsible way. Sensitivity of data uploaded into any of these systems and the originality of the content is a big one.

Policies and regulation with AI are still being figured out, so it’s wise to exercise caution when setting guidelines for your product teams. Leverage these tools as inspiration or starting points for copy, as pieces of a larger composite for images, or to get as specific as possible with prompts in order to generate something unique.

Feedback
mechanisms

Product development succeeds when teams develop a culture of continuous learning. This is fueled by rigorous testing, analytics, and strategic iteration during key phases of the product lifecycle.

In the discovery phase, we immerse ourselves in understanding our potential early adopters' needs and motivations (see #validators). Alongside this, we work with clients to think through solid analytics strategies. This step instills a data-centric culture from the start, setting the stage for ongoing learning and adaptation. 

By aligning qualitative user insights with a framework for quantitative data capture, we ensure the product strategy we craft will continually evolve to meet user needs.

As we pivot to the alpha and beta stages, the emphasis turns to iterative improvement. We engage early adopters in testing programs. Their first-hand experiences provides invaluable feedback to detect bugs and potential enhancements. 

This feedback, bolstered by real-time analytics data, drives our evidence-based refinement process, prepping the product to be market-fit.

By investing in this cycle of continuous learning — persistent testing, data-informed analytics, and strategic iteration — we embrace a user-centric ethos in product development. This equips our clients to not just navigate, but also thrive.

When Ravi Mehta (former CPO at Tinder/Product Director at Facebook) was working on the first iteration of his personalized coaching product, he validated it quickly with a paid offering he pieced together with a number of low-code tools.

Leveraging learnings from a community of early adopters, he partnered with MetaLab to help enhance, refine, and evolve the product into the Outpace app.

Outpace launched earlier this year. It provides guided programs for personalized career development designed to level up with the support of a one-on-one AI coach.

Revenue
drivers

We are in a post-WeWork/Theranos era of founders promising growth without showing any profit. You need to ask yourself "What do we need to show investors?" Users are great, but how is this actually going to make money?

You have to show real numbers and an actionable monetization strategy. This means outlining your marketing and growth strategies — and the mechanisms that will bring in not only revenue but profit.

Revenue strategies can vary greatly, but the following are a few of the most common buckets of digital product monetization mechanisms:

Direct Payment

One-time purchases, subscription models, pay-per-use, or any other mechanisms in which users are paying you directly for access to the product.

Advertising/Marketing Platform

Revenue generated from 3rd parties such as advertisers within the platform, commercial sponsors or partners, or marketing and selling other products.

Commercialization and Licensing

Leveraging your product, or packaged-up data, as a platform to license out to customers for their use. This can be through licensing, white-labeling, or some form of direct payment access.

Ancillary Model

Offering a main service that customers find valuable and then focusing on adding additional features and value at a cost. This can be done through bundling, cross-selling complementary products, a freemium model, or, most commonly, in-app purchases.

There are many ways to monetize a product, and this is by no means an exhaustive list. The right way is the one that will resonate with your audience, so feel free to experiment and be flexible when choosing a strategy.

We’ve been supporting Modular with the release of their new AI platform and product offerings. Early in our engagement, they asked us to design a marketing site to help them grow and segment their sales pipeline. This allowed them better understand, and target, existing and potential users. We took those early learnings to ensure the product landed with their audience and supported their revenue targets.

The product lifecycle doesn’t end with a launch, it goes far beyond. Once you begin to get a better understanding of your customers and their purchase behaviours, it’s vital to adapt, being flexible with pricing, monetization strategies, and identifying unexpected revenue drivers. 

For example, you may see that your primary offering for your SaaS tool is slowly gaining traction, but over and over customers are requesting access to an API for a specific data flow. You may be sitting on a large additional untapped revenue stream and there could be more. Meet your customers where they are!

Trusted
Advisors

It helps to consult the people who’ve been there before. There are a million people on LinkedIn who are trying to sell you a service or product that you may not need. There are critical steps that could cost you if you miss them. There are shortcuts you may not even know exist. Trusted advisors can help you navigate this and more. There is just no substitute for experience.

Find seasoned product leaders, designers, or engineers who have launched products in the past and will be familiar with the nitty-gritty details. They will have the perspective to help you find the forest through the trees. You want people on your side who can make sure you are spending your time, efforts, and money on the right things.

These are the Product Survival Kit items that we recommend to anyone who is creating and launching a product in today's climate. It's a mix of techniques, processes, people, actions and tools that we've seen provide success to many of our clients, colleagues and partners out there. But remember — each product is different, so find the mix that worst best for you. 

It may seem daunting but it is possible to successfully bring your idea or product concept to life today.  This may even be the right moment to go after it. Companies who launch useful and impactful products during economic downturns have a history of surviving and thriving. The next one could be you.

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This guide is based on the collective learnings of the team here at MetaLab but a special shoutout to those who helped us with the writing of this post:
- Angie Amlani, Research Director
- Anshul Sharma, Product Director
- Aaron Geiser, Engineering Director
- Mike Wandelmaier, Head of Design

Remote work is on the rise. Here at MetaLab, if you're not working from our Canadian headquarters, you're dialing in remotely from anywhere in the world. Remote culture has always been part of our DNA, and we’re not the only ones (we see you, Trello, Buffer, Dribbble, and We Work Remotely!). In our series, "Making Remote Work Work," we're taking a closer look at what remote work means to us and why it’s the most challenging arrangement we could never live without. You can read the first post of the series here. 

How to build digital products with a remote team

Hey there! My name is James Hobbs, and I’m a Design Director at MetaLab. 

Our first post on remote work focused on the employee experience and in this piece, I'm sharing how we translate process, collaboration and successful design implementation to projects with distributed teams.

In December 2018, VICE asked us to help them envision the future of their mobile experience. As part of the project’s scope, we needed to design an inspiring way to bring together all of their brand’s unique entities in time to showcase at CES. 

With a clear target ahead of us and no time to waste, our team was excited to dig in.

metablog
Concept explorations for Vice's CES presentation

Setting ourselves up for distributed success

At the start of any project, there is no one-size-fits-all roadmap to success. There’s a living blueprint of best practices and learnings that we draw upon and refer to, but it’s important to set expectations with our clients that bobbing and weaving is part of what makes the work—and the team—strong. 

Our remote work culture is one where the need to adapt is constant, the importance of trust is paramount, and creative collaboration is critical. When we define expectations, discuss working styles, and, above all, agree that mutual trust, respect, and communication are non-negotiables—our best work happens.

As fans of human-centered design, we believe there’s no technical substitute for quality face time with stakeholders. But we also recognize that in an increasingly digital age, it’s our responsibility to build products without relying on old-school forms of working together.

With VICE in New York and our team scattered across four time zones, we got to work finding creative ways to bring an in-person dynamic to our distributed arrangement. Of course, in-person kickoffs are always preferred if budgets and timelines allow, but on VICE, we collectively determined it would be best to hit the ground running remotely. 

**The need to adapt is constant, the importance of trust is paramount, and creative collaboration is critical.

That said, we didn’t let a little distance get in the way of a strong start with the VICE team; on a video conference with both teams present, we had a chance to better understand the brief and their recent brand refresh, and exchange some early ideas about how to bring their vision to life.

Whether projects begin remotely or face-to-face, setting a casual tone with the client (read: GIFs and a good sense of humor) always sets the positive momentum in motion and fosters a sense of connection right away. 

Once our team had the necessary information and context to form a project plan of attack, we carried that familiarity through with a regular sprint cadence and an open invitation for both teams to chat on Slack. That way, feedback was consistent and no one ever felt out of touch on either side.

With the weekly sprint reviews and overall schedule set, we turned our attention inwards to take stock of how our objectives and working styles would map against our varied geographic locations. 

I had briefly met everyone in person at our company offsite last year but hadn’t yet worked with any of them directly. In the weeks leading up to kickoff, I set aside time to jump on Zoom calls with each individual team member and get to know them a little better. 

I made sure to ask about their daily routines and how they liked to work— everybody is different, and as a manager, I needed to know how I could best support them, not just for the sake of the project, but for our team’s collective wellbeing as well. 

Although VICE had provided a brief, the ask was quite open-ended. For a designer, the allure of a blank slate is simultaneously freeing and daunting. It presents us not only with the opportunity to discover and explore but also with the challenge to come together and find alignment. 

Everybody's different, and as a manager, I needed to know how to best support them.**

Thus, the early stages of an open-ended project like this one typically rely less on a clear structure or process, and more on the organic, conversational exchange of ideas. 

On VICE, this is where experimentation and adaptability became crucial. We couldn't share a whiteboard in real time, so we had to figure out how to replicate the shared energy and environment of shoulder-to-shoulder collaboration in new ways. 

In my experience, it’s far too easy to forget that a lot of great ideas are born from side conversations and impromptu jam sessions. 

That’s why we try our best to level the playing field by keeping all communication (including and especially small talk) in Slack, using collaborative tools like Miro to facilitate virtual ideation, and taking video calls from individual machines, even if people are working next to each other in the office, so that remote folks don’t feel like the odd ones out onscreen.

One team, many time zones

After we’d completed general concepting and aligned on visual directions for VICE, it became easier for our team to fall into asynchronous lockstep with one another throughout the refinement and execution phases of the project. 

metablog
Shaun and I giving feedback over Zoom

Time zone differences have inspired me to adapt both my schedule and my feedback style, and the work has benefited greatly as a result. Instead of my usual ad-hoc, verbal approach, I’ve grown accustomed to having (and taking) the time to provide more structured, more organized, and more thoughtful written feedback. 

Our flexible schedules played a big role in carrying us to the finish line.

With our lead designer in South Africa, our animator in Paris, and myself in Portland, we quickly learned how to work in a way that complemented each other’s schedules; Shaun and Adrian would design while I slept, and I’d wake up excited to see their progress. As their days wound down, I’d compile notes and send them over for them to be able to dig into in the morning. 

After an intense five weeks of sprints, we delivered a product vision reel and mobile prototype in time for VICE’s presentation at CES. Last minute design tweaks and content changes—combined with the pressure of a very public deliverable debut —meant that our flexible schedules played a big role in carrying us to the finish line. 

As always, we’re grateful to work with clients like VICE who take leaps of faith and let us do our thing. We also owe a lot to ourselves, as remote work consistently pushes us to trust ourselves and each other on a whole different level. 

In a traditional office, you have visibility into the work that you simply can’t reproduce over the Internet. But what you lose in control and oversight you gain in new perspectives, new work hacks, new collaboration strategies, and the sheer magic of an around-the-clock flow. 

Not to mention getting to work with some of the most talented people on the planet.

Finding process is a process

Trust, alignment, and accountability lay the foundation for a successful remote work environment, but it takes more than reliable WiFi to keep it going. At MetaLab, it’s the investment from leadership, the flexibility from everyone, and the ever-evolving suite of tools that allow us to do the work we want, our way. 

metablog
A few of the final screens for Vice's CES presentation

If you’re interested in how to make remote work work for you and your team, here’s a list of the qualities, guidelines, and tools that we always come back to.

Client & Team Management

  • Trust: Have we mentioned trust? Seriously, attempting anything without it is a non-starter, especially for remote work, where trial and error is an inevitable part of the process.
  • Alignment: There’s a fair amount of autonomy with remote design, so it’s imperative that internal and client teams stay on the same page around goals and expectations.
  • Accountability: Whether it be a daily standup in the morning or an end-of-day share-out, it’s a good idea to add a bit of shared rhythm and structure for reassurance and visibility.

Team Morale

  • Level the field. Make an effort to emphasize inclusion and access to minimize isolation and maximize engagement from your whole team.
  • Keep sideline convos in plain sight. Have conversations—both work and non-work related—on a shared platform, such as Slack. Not only is this more efficient, but it reinforces feelings of trust and camaraderie among the team.
  • Seize the micro-moments.  Be present and available for one another. From reaching out on Slack to see how their day is going, or jumping on an impromptu video brainstorm, those seemingly small points of connection can make a world of difference.
  • Celebrate milestones. Whether personal or collective, wins are wins and should be celebrated early and often. From a team morale standpoint, tools like Bonusly make this easy.
  • Plan for face time. If possible, build face-to-face time into the schedule and budget at least once during a project, whether it be during kickoff or a retrospective. We like working remotely, but we like each other even more.

Tools for Collaboration

  • Slack: Most internal and client communication happens via Slack; not only is it where ideas are generated, work is shared, and feedback is given, but it’s also the beating heart of company culture and community.
  • Zoom: Until we hack time-travel, this video conferencing tool is our team’s lifeblood when it comes to quality face time. Its seamless integrations and reliable quality make it an indispensable facilitator of both scheduled client meetings and impromptu one-on-one chats.
  • Miro (formerly RealtimeBoard): This tool allows us to simulate a virtual whiteboard and collaborate in real-time, and made a huge difference in alleviating some of the initial roadblocks of trying to ideate remotely.
  • InVision: Almost all of our work is uploaded to InVision as prototypes. This allows the internal team to give feedback on in-progress work, the end user to validate the prototypes, and the client to gain access to the work.
  • Frame: This tool was a new addition to my repertoire, and allowed me to provide specific, contextual feedback on animations.
Celebrate little wins
Embrace the scroll
Coach them though big ideas
Embrace the scroll
...make sure anyone can use it
Give them one task at a time
Teach by example
Create a 'consumer-friendly' feel
Focus on the most common user needs, but...
Start with mobile
Principles we
can use today
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