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Meta
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Design
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October 24, 2023
The Problem with Brand Guidelines
Traditional brand guidelines only take you so far. Learn how we helped "arm the rebels" on Upwork's design team by creating an actionable set of guidelines.
Product
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September 26, 2023
Product Survival Kit
These are the ten areas we recommend founding teams invest their time and money to get their product to market in today's challenging economy.
Product
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May 4, 2023
5 Principles to Make Health Products More Human
MetaLab has worked with many health companies over the years. We've seen some great, and some not so great. Most of the time, the difference comes down to how human the interaction feels. Which is why we've shaped 5 guiding principles to make our health products more human.
Design
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August 18, 2022
Helping Modular Humanize AI Through Brand
Modular is changing AI as we know it by reinventing and rebuilding it from the ground up. They called us to help them establish a brand identity that connects to the human side of the technology. Here's where we landed.
Design
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April 29, 2022
Down with Double Diamond
Wanting to create category-defining work? Forget the double diamond. We have a new model for you to try.
Design
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March 3, 2022
AMA: MetaLab only does product — but what about brand?
We'll be the first to say we only do product but does brand have a role in product? We answer that, and more, in our latest Ask MetaLab Anything.
Design
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March 31, 2021
Three Lessons from Designing an Edge Compute Platform
A quick peek at our project with Section to design Traffic Monitor, including three big lessons we learned along the way.
Design
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October 21, 2020
Fundamentals of Icon Design
Icon connoisseur, Noah, explains the fundamentals of icon design and how they can elevate any product.
Meta
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May 27, 2020
Why we should expect more from e-commerce, according to The Yes' founder
We interviewed the former Stitch Fix COO on why e-commerce is broken and how she plans to fix it.
People
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March 26, 2020
Business per unusual: Finding a new normal with remote work
Some tips on how we've made remote work, work for over a decade.
Design
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March 25, 2020
Unfinished business: How to build a product without constraints
Forget budgets and milestones. It was just us, the Pitch team, and a whole bunch of unconventional ideas. Read on to find out what happened next.
Meta
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February 11, 2020
Hindsight is 2020: Things we learned the hard way in 2019
Our highlight reel from 2019 is a little realer than the rest. Here’s what we learned about ourselves, our business, and doing better for our team.
Engineering
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January 28, 2020
Notarize: Solving the $32 Billion Paperwork Problem
We built the world’s first notarization platform. Our Director of Engineering reveals the lessons we learned along the way.
Design
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November 13, 2019
The Future Has Feelings
How “human” is human-centered design? We open up about vulnerability, mental health, and embracing the messiness.
Design
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October 22, 2019
What We're Working On: Pitch (and our thoughts on Figma)
We helped Pitch give presentation tools a modern makeover. Here's what we learned about Figma in the process.
People
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September 27, 2019
AMA: What's unique about MetaLab's culture?
In this edition of Ask MetaLab Anything, we chat about culture, how we make it work remotely, and why we take our "no assholes" policy so seriously.
Engineering
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August 5, 2019
Getting Started with AR Design & Development
What we learned from designing in three dimensions for the first time.
People
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July 22, 2019
AMA: How do you mix technical and creative minds?
In the second edition of our Ask MetaLab Anything, we share how our design and development teams work together.
Design
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June 18, 2019
Remote Work: Designing VICE
We make interfaces for some of the world’s top companies. But we don’t all do it from the same office. Here’s how our distributed teams work together, apart.
Research
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May 30, 2019
AMA: How do you go from research to design?
For our first edition of Ask MetaLab Anything we connect the dots between research and design.
People
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April 2, 2019
Remote Work: A Love/Hate Story
Think remote work is less than ideal? Here’s why you’re right (and so, so wrong).
People
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March 5, 2019
Life as a Working Parent
Life is way too short to miss out on the moments that matter. Here's how our MetaParents (I know, I know) make it all work.
Meta
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February 26, 2019
Introducing AMA: Ask MetaLab Anything
We’re pulling back the curtain and fielding all your questions about product design. Read on to learn how to get yours answered.
Engineering
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January 22, 2019
Waking Up: Building a Loveable Minimum Viable Product
What’s a developer to do with little time and lots of features? See how we shipped a top-rated app by practicing less is more.
Research
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January 15, 2019
How and Why We Do UX Research
Research is our not-so-secret sauce to shipping great products. Here's everything you want to know about our research process.
Meta
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November 6, 2018
Remote Summit 101: Bringing 100 People Together
We recently gathered our team from around the globe for a company retreat. Here’s how we made Summit ‘18 our best one yet.
Design
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October 16, 2018
So You Want to be a Product Designer?
If you're looking for a career in the wonderful world of product design, we have 5 tips for you. Let's get started!
Meta
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October 2, 2018
Making the MetaBlog
We built a blog, our blog— from scratch. Here's why we did it and what we learned along the way.
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